<!-- Set the text to show -->
(set: $typewriterText to "Your name is Luke Jones. You're 30 years old and you're a detective in NY. The past year was not a great one. You got divorced and your parents died. You decide to get back to your childhood town to escape from all of the suffering and to rebuild yourself. Keep your eyes open and use your detective skills in this journey. The decisions you make will count at the end.
")
{
<!-- Create a variable to track the position within the $typewriterText string -->
(set: $typewriterPos to 1)
<!-- Create a hook to hold the typed text -->
|typewriterOutput>[]
<!-- Set a delay of 20ms seconds per loop -->
(live: 15ms)[
<!-- Add the next character to the hook -->
(append: ?typewriterOutput)[(print: $typewriterText's $typewriterPos)]
<!-- Update the position -->
(set: $typewriterPos to it + 1)
<!-- If it's gone past the end, stop -->
(if: $typewriterPos is $typewriterText's length + 1)[
(stop:)
]
]
}
(transition-arrive: "slide-right")
[[Begin->Start]]
   Some commercial magazines, newsletters and an anonymous letter inside. You put them in your coat not to get wet from the rain.
[[Get Inside->Get Inside2]]
(track: "1", "stop")
(track: "mailbox", "play")    You’re inside the house. It’s dark. The smell of green tea your mom used to make still floats in the air. It feels like home. The clothes you’re wearing are soaking wet.
[[Turn lights on->Turn lights on]]
[[Take off your coat->Take off your coat]]
(track: "1", "stop")
(track: "2", "play")    The lights are not working. Your parents were always precautious; there should be a flashlight around here or maybe the phone flashlight can hold while you check the electric panel.
[[Turn on phone flashlight->Turn on phone flashlight]]
[[Search drawer for flashlight->Search drawer for flashlight]]
(track: "2", "stop")
(track: "3", "play")
(track: "inside2", "stop")
(track: "3", "play")
(track: "shoesoff", "stop")
(track: "3", "play")
(track: "investigatefoot", "stop")
(track: "3", "play")
   You can hear the water dripping from your coat. You take it off, and you try to shake it up and down to dry faster. You need to change your clothes.
[[Turn lights on->Turn lights on]]
[[Take off your shoes->Take off your shoes]]
(track: "2", "stop")
(track: "inside2", "play")   You enter the livingroom.
   – Hello?! Who’s there?
   Nobody answers. You hear a crying sound coming from under the table. Your heart rate increases. You approach slowly and behind it you see… a kid. A 8y old boy frightened to death.
[[Talk to the kid->Talk to the kid2]]
[[Call the police->Call the police2]]
(track: "letterfalls", "stop")
(track: "6", "play")
(track: "readletter", "stop")
(track: "6", "play")    The police arrived quickly and they identified the 8 y old kid as Mike Doyle.
   - Thank you very much calling us, Mr. Jones. We have been looking for Mike since 8 am this morning. We will need you to come by the station tomorrow for a statement. Just a routine check and identification.
[[Ask what happened->Ask what happened]]
(track: "7", "stop")
(track: "8", "play")
(track: "readletter", "stop")
(track: "8", "play")
(track: "6", "stop")
(track: "8", "play")   Hurry up before the phone battery dies; you need to check fast for the electric panel to turn the lights on. You switch on the generator and the lights are on in the house. As soon as the lights are on, your phone dies.
[[Go back->Get back inside]]
(track:"3", "stop")
(track:"4", "play")    You pull the drawer in the hallway and you find a flashlight. You check for the batteries and they seem used. No other batteries left, just some moths lurking through the dust.
[[Check the electric panel->Go with the ones you have]]
(track: "3", "stop")
(track: "flashdrawer", "play")
   Hurry up before the battery dies; You go to check the electric panel. You switch on the generator and the lights are on in the house. As soon as the lights are on, your flashlight is off. At least you did the job.
[[Get back inside->Get back inside]]
(track: "flashdrawer", "stop")
(track: "generatorflash", "play")    You see a silhouette moving through the house. You’re frozen, nobody but you had the key to enter and no one lives there since your parents died. A few seconds later you a hear a window break.
[[Go see who’s there->Go see who’s there]]
[[Arm yourself->Arm yourself]]
(track: "4", "stop")
(track: "5", "play")
(track: "generatorflash", "stop")
(track: "5", "play")    You enter the livingroom.
   – Hello?!
   Nobody answers. You hear a crying sound coming from the back of the sofa. Your heart rate increases. You approach slowly and behind it you see… a kid. A 8 y old boy frightened to death.
[[Talk to the kid->Talk to the kid2]]
[[Call the police->Call the police]]
(track:"5", "stop")
(track:"6", "play")
(track:"armgun", "stop")
(track:"6", "play")
   You're a detective, of course your gun is the best accessory. You load it and you're ready for anything.
[[Check livingroom->Go see who’s there]]
(track: "photofoot", "stop")
(track: "armgun", "play")
(track:"5", "stop")
(track: "armgun", "play")   You get a blanket to warm him up and try to talk to the kid again.
    - Don’t be scared, I’m not going to hurt you. My name is Luke. What's your name?
    - Mike.
    - Okay Mike. How did you get here?
    - Please don’t let him take me. And he jumps to your arms bursting into tears.
[[Call the police->Call the police]]
(track:"6", "stop")
(track:"7", "play")    You're inside the house. The water is dripping down your coat. You take it off, and you try to shake it up and down to dry faster. As you do this, the anonymous letter falls on the floor. As you reach down for the letter and pick it up you hear a noise coming from the livingroom.
[[Check Livingroom->Check Livingroom2]]
[[Read letter->Read letter]]
(track: "mailbox", "stop")
(track: "letterfalls", "play")
   You reach down to your shoes to take them off and you notice there's something on the floor. Some muddy footprints.
[[Investigate->Investigate]]
[[Turn lights on->Turn lights on]]
(track: "inside2", "stop")
(track: "shoesoff", "play")
   Actually, there could be two pairs of footprints. There are some large steps, maybe size 9 and some smaller ones, but it's hard to distinguish them as they are overlapped.
[[Turn lights on->Turn lights on]]
[[Take pictures->Take pictures]]
(track: "shoesoff", "stop")
(track: "investigatefoot", "play")
(set: $Footprints as 'true')
   You take out your phone and take a picture.
[[Check livingroom->Check Livingroom]]
[[Arm yourself->Arm yourself]]
(track: "investigatefoot", "stop")
(track: "photofoot", "play")
(set: $Picfoot as 'true')   You enter the livingroom.
   – Hello?! Who’s there?
   Nobody answers. You hear a crying sound coming from under the table. Your heart rate increases. You approach slowly and behind it you see… a kid. A 8 y old boy frightened to death.
[[Talk to the kid->Talk to the kid2]]
[[Call the police->Call the police]]
(track: "photofoot", "stop")
(track: "6", "play")   - What happened with Mike?
   - He was last seen playing in the garden. We weren’t able to find James, his younger brother. We hope Mike can help us find out what happened.
   - Mike is very scared. I don’t think he will be very helpful. He’s traumatized.
   - We'll take him to a specialist.
[[Offer to help->Offer to help]]
(track:"8", "stop")
(track:"9", "play")    - If you need any help don’t hesitate to ask. I am a detective at NYPD and I would happily assist you with the case. Of course, under your orders.
   - I knew you look familiar somehow. I think I saw you on the news this summer solving that serial killer case. I would appreciate if you could take a look at what we have until now. Maybe we missed something. Come by the station tomorrow morning.
[[Continue->Continue0]]
(track:"9", "stop")
(track:"1a", "play")    You can feel the sunlight reaching your window, trying to wake you up. What a fool, you’ve been up all night. You haven’t slept at all. So many questions, so many scenarios, so many leads run in circles in your head.
   It’s like your father used to say: “Your job is your life. It follows you everywhere. Once you become a detective, you will always be a detective.” What a great man he was. And damn, he was right. One night since your back in Waterford and your vacation feels like a job departure.
[[Continue->Continue2]]
(track:"morning1", "stop")
(track:"morning2", "play")    You always loved this place. Small town, everybody knows everybody, secrets run fast, police never had big cases. What happened? You wonder. What changed since you left? Ever since your parents passed away you’ve been thinking about coming back, settle down, have a family. Maybe this vacation will change your mind.
[[Continue->Continue3]]
(track:"morning2", "stop")
(track:"morning3", "play")
   It’s time... you’re being called by the faith. There’s no greater challenge than the one you feel you can accomplish. You get ready to go to the station. Before you leave, you make sure all the doors are closed and you notice there's a sticky note on the fridge.
[[Check sticky note->Check sticky]]
(track:"morning3", "stop")
(track:"morning3", "play")    What a nice day! The warmth of the sun reveals the beautiful surroundings. You missed the landscapes, the green fields, the silence...
   - Good Morning, Sir! Do you want to buy a newspaper?
[[Buy a newspapper->Buy NP]]
[[Refuse->Refuse]]
(track:"photonote", "stop")
(track:"morning4", "play")
(track:"Stickycheck", "stop")
(track:"morning4", "play")
   Ahh, THE sticky note...Your mom used to make those. A full list of groceries. “All you need to survive” as she used to say. That might come in handy, as you need to buy some things for the next days.
[[Check list->Check list]]
[[Take picture->Take pic sticky]]
(track:"morning3", "stop")
(track:"stickyread", "play")
(set: $Newspaper to 'false')Food list:
Bread
Milk
Olive oil
Eggs
Sausages
Cereals
Fruits
Vegetables
Soda
Chicken/Steak/Burgers
[[Leave house->Leave house]]
(track: "stickyread", "stop")
(track: "Stickycheck", "playwhenpossible")
(set: $Pic to 'false')   You grab your phone and take a picture. Thank God you remebered to charge it last night.
[[Leave house->Leave house]]
(track: "stickyread", "stop")
(track: "photonote", "playwhenpossible")
(set: $Pic to 'true')
“Dear Luke,
   If you read this letter it means we are no longer beside you. Me and your mother agreed to write this letter in case we pass away unexpectedly. Son, we know that we haven’t been very close lately, not since you moved to NY and we are very sorry about that. But know one thing. We’re proud of you Luke. I know I haven’t been very supportive with you choosing to become a detective. It’s a very hard job which invades personal life and sometimes it makes it impossible to commit to having a family. And still, despite all that, I always new you have what it takes to become the greatest detective NY has ever had. You are everything we ever whished for. Our beloved son. Allways follow your gut and don’t let anyone pull you down. Take riscks, be a good man and be happy!
With love, your parents.”
[[Check Livingroom->Check Livingroom2]]
(set: $Letter to 'true')
(track: "letterfalls", "stop")
(track: "readletter", "play")    You called the police and they should arrive shortly. You make a cup of tea for the boy and you light up the fire...
[[Ask his name->Ask his name]]
{(if: $Letter is 'true')[]
(else-if: $Letter is 'false')
[[[Read letter->Read letter2]]]}
(track: "6", "stop")
(track: "callpolicefire", "play")“Dear Luke,
   If you read this letter it means we are no longer beside you. Me and your mother agreed to write this letter in case we pass away unexpectedly. Son, we know that we haven’t been very close lately, not since you moved to NY and we are very sorry about that. But know one thing. We’re proud of you Luke. I know I haven’t been very supportive with you choosing to become a detective. It’s a very hard job which invades personal life and sometimes it makes it impossible to commit to having a family. And still, despite all that, I always new you have what it takes to become the greatest detective NY has ever had. You are everything we ever whished for. Our beloved son. Allways follow your gut and don’t let anyone pull you down. Take riscks, be a good man and be happy!
With love, your parents.”
[[Police arrived->Call the police]]
(track: "callpolicefire", "stop")
(track: "readletter", "play")  - Don’t be scared, I’m not going to hurt you. My name is Luke. What's your name?
 - Mike.
 - Okay Mike. How did you get here?
 - Please don’t let him take me. And he jumps to your arms bursting into tears.
[[Continue->Call the police]]
(track: "callpolicefire", "stop")
(track: "7", "play")    Right after you buy the newspaper, you see and old man dragging his old muddy shoes towards the boy. He looks like he's been up all night; his clothes are dirty and his hat is full of leaves. All grumpy and rude, he buys a newspaper and as soon as he sees you staring at him he rushes into his house.
   The boy looks terrified.
[[Talk to the boy->Talk to the boy]]
(track:"morning4", "stop")
(track:"buynews", "play")
(set: $Newspaper to 'true')   You weren't interested in buying a newspaper but someone else is. You see an old man dragging his old muddy shoes towards the boy. He looks like he's been up all night; his clothes are dirty and his hat is full of leaves. All grumpy and rude, he buys a newspaper and as soon as he sees you staring at him he rushes into his house.
   The boy looks terrified.
[[Talk to the boy->Talk to the boy2]]
(track: "morning4", "stop")
(track: "refuse", "play")
(set: $Newspaper to 'false')
   The station is right in the middle of the town. A large Gothic building with quite a few rooms inside. Your father used to work here. You enter the building and go straight to the Chief's office.
    YOU: Good Morning!
   CHIEF: Good, you’re here. Just in time. Want some coffee?
[[Yes->Yes]]
[[No->No]]
(track:"buygroceriesafter", "stop")
(track:"doorknockpolice", "play")
(track:"analyze", "stop")
(track:"doorknockpolice", "play")    You wonder if the shop your neighboors used to run is still open. They always had fresh fruits and vegetables. Good thing it's in your way to the station.
   You notice there's a woman with some flyers at the cash desk. She looks familiar.
[[Introduce yourself->Intro yourself]]
(track:"closenewspaper", "stop")
(track:"groceriesentry", "play")
(track: "talkboynews", "stop")
(track: "groceriesentry", "play")
      <img src="http://sportwithme.jurna.ro/wp-content/uploads/2020/07/00011-1.jpg">
      [[Next page->Newspaper P2]]
(track:"talkboynews", "stop")
(track:"Shufflenewspaper", "play")
(track:"Shufflenewspaper", "stop")
(track:"Shufflenewspaper", "play")       <img src="http://sportwithme.jurna.ro/wp-content/uploads/2020/07/NP-Sarah-1-1.jpg">
      [[Previous page->Newspaper P1]]
      [[Continue->Continue4]]
(track: "Shufflenewspaper", "stop")
(track: "Shufflenewspaper", "play")    There are already two missing children... and no one found anything. How is this possible? Is there a real Boogeyman out there?
[[Go buy some groceries->Buy groceries]]
(track:"Shufflenewspaper", "stop")
(track:"closenewspaper", "play")    – Sure, one sugar please.
   - There you go, your coffee is ready.
Old walls, the place is so empty and filled with dust, it's like no one works here, not to mention solving big cases as a missing person.
   - How many people work here?
   - Pretty empty huh? It's just me and a rookie. But he is on holiday for a week.
[[Ask about staff->Ask staff]]
[[Ask about suspects->Ask about mos]]
(track:"doorknockpolice", "stop")
(track:"coffeepolice", "play")
(set: $Coffee to 'true')   - No, thanks. I already have high blood pressure.
   - I can hardly cope with all the cases lately; coffee has become my best friend. I’ve been working day and night on these cases of missing children.
[[Look around->Look around]]
[[Ask about suspects->Ask about mos]]
(track:"doorknockpolice", "stop")
(track:"nocoffee", "play")
(set: $Coffee to 'false')
   - Can I see the file for Mike's brother?
   - Sure, suit yourself! It's on the desk on the left. The blue one on top.
You grab the file on top and you see beneath it another one for Sarah Nelson.
[[Ask about the other file->Ask Sarah file]]
(track:"askmorepolice", "stop")
(track:"takefiletop", "play")    - Good morning!
   - Good morning, Luke!
So she knows you, but do you know her?
   - I'm sorry, you look so familiar but I can't really tell where do I know you from!?
   - Who would have thought you'll forget your middle school classmate. It's me Rebecca.
[[Appologize->Appologize]]
[[Ask about flyers->Ask about flyers]]
(track:"groceriesentry", "stop")
(track:"talkwoman", "play") {(if: $Pic is 'true')[You enter the store and you check the photo you took of the sticky note. Something is strange about this picture.
[[Analize picture->Analize picture]]]
(else-if: $Pic is 'false')[You enter the store and you buy some things you remembered from the list. It should be enough for a few days.
[[Go to the station->Go to the station]]]}
   - I'm such a fool. Rebecca Nelson, of course. I'm so sorry, my memory is so untrustworthy sometimes.
   - It's ok, don't be silly. It's been a long time.
   - How are you? Haven't seen you in a while.
   - Not that great actually... My daughter Sarah is missing since last month.. I'm running out ideas on how to find her. The cops have nothing. I'm spreading some flyers hoping someone saw her and has any information about what happened.
[[Take one flyer->Take one flyer]]
(track:"talkwoman", "stop")
(track:"apologize", "play")
   - Good morning!
   - What's going on with the flyers?
   - Well, my daughter Sarah is missing since three weeks ago... I'm passing out flyers hoping someone will see her.
   - And the police? Have they discovered anything?
   - Absolutely nothing. I don't want to be rude but they really don't seem to give a shit about it. It's like they forgot completely about my sweet daughter... We were out for a walk. It was such a nice evening, the moon was so full and bright. I turned for a second to buy some ice cream and she was gone...
[[Comfort her->Comfort her]]
[[Take one flyer->Take one flyer]]
(track:"talkwoman", "stop")
(track:"askflyers", "play")
   - I'll go grab some things and I'll be right back.
You get into the store and you start gathering the groceries.
{(if: $Pic is 'true')[
You check the photo you took of the sticky note again.Something is strange about this picture.
[[Analize picture->Analize picture]]]
(else-if: $Pic is 'false')
[- I'll go grab some things and I'll be right back.
You get into the store and you start gathering the groceries.
You grab a few of the things you remembered from the list.]}
[[Go to the station->Go to the station]]
(track:"comforther", "stop")
(track:"buygroceriesafter", "play")
   It’s dark and it’s raining; the windscreen wipers can hardly keep up with all the rain falling and you can barely see the road. However, there goes the last turn, you’ve made it. Welcome back to your childhood. The mailbox is on the ground. Your parents’ home is exactly as you remember. Nothing changed.
[[Get Inside->Get Inside]]
[[Check the mailbox->Check the mailbox]]
(track: "1", "play", "loop")   - I can only guess how worried you are right now, but... don't lose your hope.
   - Thank you Luke! I will have no rest until I find my daughter...
[[Buy groceries->Buy groceries3]]
(track:"askflyers", "stop")
(track:"comforther", "play")
(track:"takeflyer", "stop")
(track:"comforther", "play")
   - Can I have one?
   - Yes, sure!
{(if: $Newspaper is 'true')
[As soon as you see the flyer you recognize the face, it's one of them... One of the kids from the newspaper.]
(else-if: $Newspaper is 'false')
[As soon as you see the flyer you see it's a girl close to Mike's age.]}
[[Comfort her->Comfort her]]
(track:"askflyers", "stop")
(track:"takeflyer", "play")
(track:"apologize", "stop")
(track:"takeflyer", "play")
(set: $Flyer to 'true')   There's a shadow of a man in the background on the window. He's tall and he has a hat. Was someone watching you this morning? The man buying the newspaper was having a hat this morning. Could he be the one watching you through the window?
[[Go to the station->Go to the station]]
(track:"buygroceriesafter", "stop")
(track:"analyze", "play")   - Only two people for the entire town?
   - Yeah, I know. They cut a lot of our income, no one comes to work here for so little money.
   - What about the cityhall? Don't they have a say in this?
   - That's a dead end son. Believe me.
Chief's reaction is strange. Why is the cityhall a dead end?! Something's fishy.
[[Insist->Ask more]]
[[Ask about suspects->Ask about mos]]
(track:"coffeepolice", "stop")
(track:"fishy", "play")
(track:"askmorepolice", "stop")
(track:"fishy", "play")    - Are they corrupt?
   - Boy, I told you not to get involved. It's better for everyone, believe me!
That was definitely not a normal reaction.
[[Ask about suspects->Ask about mos]]
(track:"fishy", "stop")
(track:"askmorepolice", "play")
(set: $Asking as 'true')Indișii
- scrisoare
- poza urme de papuci
- ușă generator deschisă
- geam spart
- urme de mușcătură pe mâna lui Mike
- el - Boogeyman
- ziar
- poza sticky
- Sarah Missing flyer
- Primarie, corupție
- cantec tilli tilli boom
Primar - trafic de copii
Sef politie
   Old walls, the place is so empty and filled with dust, it's like no one works here, not to mention solving big cases as a missing person.
   - How many people work here?
   - Pretty empty huh? It's just me and a rookie. But he is on holiday for a week.
[[Ask about staff->Ask staff]]
[[Ask about suspects->Ask about mos]]
(track:"nocoffee", "stop")
(track:"askmorepolice", "play")      <img src="http://sportwithme.jurna.ro/wp-content/uploads/2020/07/0001-1.jpg">
      {(if: $Newspaper is 'true')
[[[Compare with Newspaper->Compare with NP M]]]
(else-if: $Newspaper is 'false')[]}
      [[Close file->Close file M]]
(track:"closefile", "stop")
(track:"readfile", "play")    YOU: What's with the other one? The one for Sarah Nelson.
As you finish the question, the Chief turns all pale and clammy and drops his coffee.
   CHIEF: Damn it! After everything that happened, is this what I have to go through from now on? I need to change my clothes. Everything you need is in the file.
[[Go through Sarah's file->Go through file S]]
(track:"takefiletop", "stop")
(track:"askspillcoffee", "play")
<img src="http://sportwithme.jurna.ro/wp-content/uploads/2020/07/compare-james-1.jpg">
[[Close file->Close file M]]
(track:"readfile", "stop")
(track:"compare", "play")   James and Sarah were both kidnapped in full moon nights. This is defintely not a coincidence.
   How can anyone abduct children?! Can you imagine what it's like for those parents? They must be davastated. Your parents were so over protective when it came to playing outside. Maybe they were right to be that way. You really miss them.
[[Visit your parents->Visit cemetery]]
(track:"readfile", "stop")
(track:"closefile", "play") - vb cu parintii - cantecel cantat ultima data de baiat
- sa mearga in gradina la Mike
- sa mearga la gradinita
- sa auda pe cineva fredonand - care sa fi auzit de la atul de pe strada in fata scolii
- sa mearga la primar
- sa se duca acasa sa gateasca, sa nu aiba un ingredient - se duce la vecinu criminal - big clue
dATA DISPARITIEI - LUNA PLINA      <img src="http://sportwithme.jurna.ro/wp-content/uploads/2020/07/0002-1.jpg">
      {(if: $Newspaper is 'true')[
[[Compare with Newspaper page->Compare with NP S]]]
(else-if: $Newspaper is "false")
[]}
      [[Close file->Close file S]]
(track:"askspillcoffee", "stop")
(track:"Sarahfile", "play")
(set: $Sarahf as 'true')
<img src="http://sportwithme.jurna.ro/wp-content/uploads/2020/07/compare-sarah-1.jpg">
[[Close->Close file S]]
(track:"Sarahfile", "stop")
(track:"compare", "play")    Sarah and Mike are the same age. All these cases of missing children follow the same pattern. The file says she was abducted while she was with her mom at a festival. The full moon festival, an old traditional festival from the town which takes place every year in July's full moon night.
[[Check Mike's file->Go through file M]]
(track:"compare", "stop")
(track:"closefile", "play")
(track:"Sarahfile", "stop")
(track:"closefile", "play")
   Mike's parents are new in town. They moved in about two years ago and they have an antiques shop in the middle of the town.
   You: Hello, Ms. Doyle! I'm a detective from NY. I am helping with the investigation. Can we talk please?
   Ms. Doyle: Hello, detective! Of course, come on in!
   You: How are you handling things?
   Ms. Doyle: Everyday is thougher... It's been so long. I can't sleep, I can't eat, I'm not human anymore. I just can't get out of my head that [[song->Ask about the song]] he kept humming.
(track:"intervene", "stop")
(track:"mikeparents", "play")
(track:"cemeterytalking", "stop")
(track:"mikeparents", "play")
(set: $Visit to 'true')   You never thought you will lose them so soon. Your parents grave is right beneath a big old oak as they wanted, to hear the wind blowing through the leaves, to hear the birds singing...
   Suddently, you hear someone arguing near the chapel. When you take a better look, you notice the gravedigger talking to someone. The other man yells at Boris and shoves him against the wall. He's very nice dressed and he also has a hat similar in shape with Boris's.
[[Intervene->Intervine]]
[[Leave->Leave]]
(track:"closefile", "stop")
(track:"cemetery", "play")
   As you turn around to leave, the man yells at you to stop. You see him approaching and in the background you see Boris running into the woods.
   - Hello detective Jones! Welcome back to Waterford! I'm the Maior, William Green.
   - Hello! Nice to meet you!
He reaches to [[shake hands->Shake hands]]
(track:"cemetery", "stop")
(track:"cemeterytalking", "play")
   You: What song? Do you know the words?
   Ms. Doyle: I don't know where Mike heard it. It was quite sad, all I could comprehend is //tilli tilli boom//. I don't even know what this means.
The song sounds familiar.
   You: When did you hear him singing first?
   Ms. Doyle: About 2 days before he went missing.
[[Go back to the station->Station part 2]]
(track:"mikeparents", "stop")
(track:"asksong", "play")    Right in front of the station you see Boris, he was sweeping the sidewalk in front of the school whistleing a song. Well, he is a gravedigger, he earns little money, maybe he needs some extra cash.
[[Go inside the station->Continue4.1]]
(track:"asksong", "stop")
(track:"gobackstationwhistle", "play")    As you two shake hands he looks straight at you and says:
   - I saw you entering the cemetery and I thought coming by to meet you and offer my condolences for your parents. It's sad how you can lose someone you love so... unexpectedly. I wish you good luck on the investigation, let's hope that in the end everything sorts out well... for everyone. Goodbye Detective!
This was definitely not a friendly conversation.
[[Visit Mike's parents->Visit M parents]]
(track:"cemeterytalking", "stop")
(track:"cemeterytalking", "play")
   YOU: Hey, come here for a minute.
   The Boy: How can I help you, Sir?
   YOU: Who is that old man you were talking to? Do you know his name?
   The Boy: I don't know. He buys the newspaper every morning. He gets mad when I'm late.
[[Read Newspaper->Newspaper P1]]
(track: "buynews", "stop")
(track: "talkboynews", "playwhenpossible")
   YOU: Hey, come here for a minute.
   The Boy: How can I help you, Sir?
   YOU: Who is that old man you were talking to? Do you know his name?
   The Boy: I don't know. He buys the newspaper every morning. He gets mad when I'm late.
[[Go buy some groceries->Buy groceries]]
(track: "refuse", "stop")
(track: "talkboynews", "play")    YOU: Do you have any suspects?
   Chief: I'm still trying to gather some evidence first.
   YOU: Hmmm... On my way here I saw an old man, looking very suspicious. He had muddy boots and his clothes were very dirty. When he saw me staring at him he ran into his house.
   Chief: I think you're talking about Boris Golberg. He is the gravedigger of the cemetery. He is very antisocial and he often scares people. Don't lose your time with him.
[[Ask for files->Ask for files]]
(track:"askmorepolice", "stop")
(track:"askmorepolice", "play")
(track:"fishy", "stop")
(track:"askmorepolice", "play")
(track:"nocoffee", "stop")
(track:"askmorepolice", "play")
(track:"coffeepolice", "stop")
(track:"askmorepolice", "play")    YOU: Stop pushing him around! He's an old man, he deserves some respect.
Hearing my voice, Boris ran into the woods.
   The man: You don't know what you're getting into, detective. I'm the Maior. You should stay in your lane and find those missing kids. Don't get involved in situations that are way above your pay grade.
   He takes his cane and walks away. Who was he? He said "those missing kids" so he knows very well about the other cases.
[[Visit Mike's parents->Visit M parents]]
(track:"cemetery", "stop")
(track:"intervene", "play")
(set: $Reaction to 'true')   You feel you're getting closer to finding the truth but at the same time the story gets foggier. This town is full of secrets and mysteries. Everybody is hiding something. The Maior, the Serif, the gravedigger, all their actions incriminate them. Yes, finding the person responsible for the kidnappings is important but finding the kids as soon as possible comes first.
   What happened to them? Where are they? You remember the song Mrs. Doyle told you about and you find it on Youtube.
[[Play song->Play song]]
(track:"entrystation2", "stop")
(track:"drinktea", "play")    The rain stopped. It's cold and quiet outside. The full moon walks slowly through the clouds shining through your window. It feels like the silence before a storm. You've always had trouble sleeping on full moon nights but now, with all that happened, it's even more difficult.
[[Continue->Continue]]
(track: "1a", "stop")
(track: "morning1", "play")   This song is really creepy but somehow it helps you recap the entire day.
   The original version of the song is in Russian but there's also an English version. You listen to the words and you try to [[recap]] all the things you found out today. It was such a weird day...
(track:"drinktea", "stop")
(track:"lullaby", "play")
   Let's go back to that night. The kid was inside the house when you arrived. How did he get in?{(if: $Footprints is 'true')[ There were two pairs of footprints, this means the person responsible was there that night, trying to get the boy.](else-if: $Footprints is 'false')[]} Did the boy break the window?
   {(if: $Pic is 'true')[From the picture you took in the kitchen to save the list from the sticky note you can see someone watching you from the window. That someone was wearing a hat. It could be the same person responsible for the kidnappings.](else-if: $Pic is 'false')[The kid was probably hiding from someone.]}
[[Continue->Continue6]]
   Boris, the gravedigger was very strange this morning: those dirty boots, the hat and the clothes all covered in mud and leaves. Were was he that night? More than that, you saw him fighting with the Maior. Why would the Maior yell at him like that? And why did he ran [[into the woods]], where was he going? His house was in the opposite way.
   You make a pause and you recognize the song. It's the same, the same one Mrs Doyle told you about, the same one Boris was singing before you got inside the station.
   You go back to the cemetery, where you saw Boris running to the woods, to see if you can find anything. You've never been through this part of the forest, it's dense and shadowy. At some point, you find a footpath with fresh prints on it. This must be the trail Boris followed. Just a few minutes away you find yourself in front of an old [[cabin]].
(track:"continuelullaby2", "stop")
(track:"woods", "play")
The Chief is here. As soon as he sees you he says:
   ''Chief'': I heard you made some trips today. You went to see Mike's parents. Any new leads?
His tone sounds rather concerned about what I might answer. "Some trips"? How does he know where you were today? And how did he found out so fast about your visit? Maybe you shouldn't tell him about the song, not yet at least. You should look into it alone for starts.
   ''You'': I just wanted to meet them, so they know I'm helping with the case too.
You leave the room and you go to the kitchen to make yourself a {(if: $Coffee is 'true')[tea](else-if: $Coffee is 'false')[coffee]}.
[[Continue->Continue5]]
(track:"gobackstationwhistle", "stop")
(track:"entrystation2", "play")    You look through the windows, no one seems to be inside. You knock on the door and you hear some crying sounds coming from the cabin. You knock the door down and in the back of the room, you see a large dog cage with a kid inside. This must be James, Mike's brother. You finally found him. He was here, under our nose all this time.
   You free the boy and you leave the cabin together.
   On your way back to the town you ask James if he saw any other kid while he was inside the cabin. He nodded [[yes->yes2]].
(track:"lullaby", "stop")
(track:"woods", "stop")
(track:"findboy", "play")    He squeezes your hand and refuses to say anything else... Days after this, James is still not talking about what happened or anything else for the matter. His parents take him everyday to a psycologist to make convince him to speak again. Every month, on full moon, James has panic attacks and he barely sleeps...
[[...->finalcontinue]]
(track:"findboy", "stop")
(track:"final", "play")
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(enchant: ?Link, (t8n-arrive: "slide-right"))
(enchant: ?Link, (t8n-depart: "slide-right"))
   The cabin is Boris's property. You were the last one who saw him, sweeping the sidewalk. The Maior went silent and he only speaks in front of a lawyer.
[[...->finalcon2]]   Police found into the cabin fingerprints and DNA samples of 4 different persons. ''Sarah Nelson'' and ''Boris'', //The Boogeyman// or //The Moon Maniac//, as called by the people are nowhere to be found.
                [[Start->Intro]]